This is part of a series. Please also see:
Condensed History of Video Games: The Rise and Fall of Atari (1975-1984)
Condensed History of Video Games: Nintendo Seal of Quality (1984-1989)
What was the first video game? The answer is not easy, because what we recognize as a "video game" has gone through much metamorphosis since the first efforts 60 years ago.
The main unifying feature of the early video games was a lack of microprocessor. All the logic was implemented in a finite-state-machine using discrete transistors or relays and vacuum tubes (for the 1950s examples) or transistor chips like the 7400-series, wired together on PCBs. Because of the cost and complexity of microcontrollers of any size, it was still de rigeur for the next decade to implement the game machine using discrete chips. The only microprocessor in the world in 1971 was the brand new Intel 4004, and that would have been extremely expensive for the simple computing needs of these machines.
Condensed History of Video Games: The Rise and Fall of Atari (1975-1984)
Condensed History of Video Games: Nintendo Seal of Quality (1984-1989)
What was the first video game? The answer is not easy, because what we recognize as a "video game" has gone through much metamorphosis since the first efforts 60 years ago.
The main unifying feature of the early video games was a lack of microprocessor. All the logic was implemented in a finite-state-machine using discrete transistors or relays and vacuum tubes (for the 1950s examples) or transistor chips like the 7400-series, wired together on PCBs. Because of the cost and complexity of microcontrollers of any size, it was still de rigeur for the next decade to implement the game machine using discrete chips. The only microprocessor in the world in 1971 was the brand new Intel 4004, and that would have been extremely expensive for the simple computing needs of these machines.
Earliest efforts
The first graphical interactive computer video game was Noughts and Crosses (that's the British term for tic-tac-toe) in 1952. It was built for the EDSAC machine at Cambridge University, which was unique to the institution. It didn't play in real time, and it was complicated. The moves were entered into the machine on a rotary telephone dial, and appeared on a dot-matrix style display of small light bulbs. It could be considered genesis, but it was unique to the EDSAC architecture and could not be ported. Nobody was interested.
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Respectable-looking people playing Spacewar! in 1962. |
Another university effort would follow in 1962, with Spacewar! implemented on a $120,000 DEC PDP-1 mainframe at MIT. Spacewar! was just a showcase for the creativity of MIT's engineers. It was considered fun to play and it was ported to university computers throughout the United States. Such hardware was very expensive and it would have been ludicrous to dedicate a full-sized computer to running a game program all the time. It also ran on a very expensive vector display.
Paid gameplay would not yet be profitable for operators for loose change. To make the step to commercialization, video games needed something incredibly simple that could run in real-time with instantly-understandable controls, using cheap hardware, and capable of being displayed on a CRT television.
Computer Space
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Computer Space was a minor flop and few noticed it. It worked and it was fun if you wanted to learn the controls, but customers of such devices want immediate entertainment, and coming from pinball machines, they found Computer Space a bit too geeky. What amused engineering students clearly was not the same thing as what amused the general public. Bushnell and Ted Dabney had released Computer Space through pre-existing coin-op disbtribution company Nutting Associates, but he would found Syzygy later that year. Syzygy's first design engineer was Al Alcorn, and he would work with Bushnell and Dabney to release Pong the next year. By that time, Syzygy had changed its name to Atari, Inc. Atari's name would last basically forever (since 2009, it's been used to rebrand Infogrames, a French studio with no connections to the old company), even long after the original magic was gone.
Pong
The first successful video game was Pong by any measure. But who is to get credit for it?
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The first home video game system, Magnavox's Odyssey, would come in 1972. The Oddysey was even simpler than Computer Space, with logic wired in DTL (diode-transistor logic), a forerunner to TTL, and among the earliest digital logic systems conceived. The Odyssey had no sound or memory; a pad of paper was provided to keep track of scores. Some of the internal signals sent in the Odyssey were analog. Consequently some have incorrectly labeled it as an analog computer. However, the datapath and control unit of this machine most definitely used bits for data and operated in digital logic.
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Magnavox Oddysey, the first home video game system |
However, the Odyssey hit the market in April 1972, which is three years earlier than Atari's home Pong game systems. And Odyssey had a Tennis game which was identical to Pong, which came out before Atari's arcade upright Pong machines ever hit the bars. In fact, Ralph Baer, the mastermind of the Odyssey, actually built his first prototype game system in 1968, including a fully-playable version of Tennis. Magnavox successfully sued all of the imitators of their tennis game, including Atari, for copying their design. I am not familiar enough on the topic to claim that Atari actually copied Tennis in making Pong, but Atari settled with Magnavox in favor of the latter, implying that some guilt existed.
Why did Atari do so well while Magnavox failed at the same time? Well, Magnavox was an established home appliance brand and it didn't really know how to sell the new Odyssey. They used them more as a lure to get people to buy high-end Magnavox televisions. Customers, crucially, did not know that the Odyssey would even work with non-Magnavox televisions. This was an enormous hurdle for the new system. Anyone at the time with a modicum of technical sophistication must have guessed that the Magnavox Odyssey would work with any television, because it was simply connected to the twin-lead (or later coax) hookup that the television normally received to connect to an antenna, but the average public wasn't familiar with modifying their televisions in any way, and they were not given confidence in the concept of home video games by Magnavox. Call it one of the most half-hearted marketing attempts of all time.
Consequently, even with a three-year head start, the home Pong systems released by Atari in 1975 put the Odyssey out of business immediately, in no small part because they were well-supported with marketing and proudly displayed: "Works on all televisions, black-and-white or color."
To say that Pong (no matter whose version is considered) is "the first video game" is not entirely incorrect. It was the first time most average people in Western society became aware of what a "video game" was, and that it was genuinely fun entertainment, and not just a science project. The miracle was making something that did not require an engineer or computer geek to understand or enjoy; it was as easy to operate as a television. No programming or assembly required. It did not have nearly as many moving parts as a pinball machine, and it used relatively simple digital electronic circuits, making it as reliable as a television set. The craze towards video games made it a fixture in bars during the 1970s, and it spelled enormous success for Atari.
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